![]() Now at least I can listen to Winamp on headphones 1 or 2 with plugins. I don't see any better way to do it but maybe someone else can figure it out. This bypasses the feedback protection warning in the console output routing so you have to be careful not to output from virtual channels back into monitor anywhere. I inserted some plugins and from there sent it to headphone 1 or 2. I was able to use Jack for windows to route the windows system audio / console monitor sound back into virtual channels. You can route sounds pretty much anywhere to any device on a Mac via Core Audio, but Windows doesn't yet have an equivalent workflow. The Mac OS unifies everything under Core Audio so you have a lot of control and very few conflicts. We recommend disabling system sounds for that reason. If, for example, your DAW session sample rate is different from the system sounds sample rate and you get an email alert, it can hose your DAW session. This really complicates things and makes multi-client use of an audio interface really tricky. Windows uses two separate audio subsystems - WDM for system sounds (browsers, notifications, Windows Media, etc) and ASIO for DAWs. I've been working on Windows a lot lately and have learned that Windows handles audio very differently from the Mac. I have been looking for a third party solution - haven't found one just yet. However, there isn't a way to route WDM audio to Virtual Channels in the Console. You can route your WDM sounds through the Apollo by selecting it in the Sounds control panel as the speaker source.
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